MonoGame 3.8.1 and .NET6 migration: global usings
The recent update of MonoGame to version 3.8.1 brings many additional features coming from the usage of newest .NET6 framework. While it is straightforward t...
The recent update of MonoGame to version 3.8.1 brings many additional features coming from the usage of newest .NET6 framework. While it is straightforward t...
The last blog post (at least for now) concerning MonoGame performance deals with some general do’s and don’ts as well as a few techniques for low level optim...
The major issues of mobile apps built with Xamarin are the app sizes. There is still a plethora of users with low-end devices having very small storage. Most...
This is the second blog post in the MonoGame & XNA performance cheat sheet collection. I received some comments concerning the first part on twitter and ...
I planned to continue with my performance tips and tricks coverage for MonoGame, however in the mean time, I received an email from Endomondo saying that an ...
The following posts are a compilation of my personal do’s and don’ts regarding achieving good CPU performance in XNA and MonoGame. I’m absolutely not claimin...
Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...
When working on Vorn’s Adventure in Xamarin.Android, I noticed a severe slowdown when using BinaryReader to read byte by byte a certain file with animated mo...
A lot of posts on this page will mention Vorn’s Adventure - a small game I did together with my friend. I was responsible for programming everything as well ...
Hello! Nice to meet you :)
The recent update of MonoGame to version 3.8.1 brings many additional features coming from the usage of newest .NET6 framework. While it is straightforward t...
The last blog post (at least for now) concerning MonoGame performance deals with some general do’s and don’ts as well as a few techniques for low level optim...
The major issues of mobile apps built with Xamarin are the app sizes. There is still a plethora of users with low-end devices having very small storage. Most...
This is the second blog post in the MonoGame & XNA performance cheat sheet collection. I received some comments concerning the first part on twitter and ...
I planned to continue with my performance tips and tricks coverage for MonoGame, however in the mean time, I received an email from Endomondo saying that an ...
The following posts are a compilation of my personal do’s and don’ts regarding achieving good CPU performance in XNA and MonoGame. I’m absolutely not claimin...
Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...
When working on Vorn’s Adventure in Xamarin.Android, I noticed a severe slowdown when using BinaryReader to read byte by byte a certain file with animated mo...