Posts by Tag

c#

Endomondo to Strava: transferring workouts

4 minute read

I planned to continue with my performance tips and tricks coverage for MonoGame, however in the mean time, I received an email from Endomondo saying that an ...

Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Solution to slow BinaryReader on mobile devices

1 minute read

When working on Vorn’s Adventure in Xamarin.Android, I noticed a severe slowdown when using BinaryReader to read byte by byte a certain file with animated mo...

Vorn’s Adventure Permalink

less than 1 minute read

A lot of posts on this page will mention Vorn’s Adventure - a small game I did together with my friend. I was responsible for programming everything as well ...

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vorn

Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Solution to slow BinaryReader on mobile devices

1 minute read

When working on Vorn’s Adventure in Xamarin.Android, I noticed a severe slowdown when using BinaryReader to read byte by byte a certain file with animated mo...

Vorn’s Adventure Permalink

less than 1 minute read

A lot of posts on this page will mention Vorn’s Adventure - a small game I did together with my friend. I was responsible for programming everything as well ...

Back to Top ↑

gamedev

Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Solution to slow BinaryReader on mobile devices

1 minute read

When working on Vorn’s Adventure in Xamarin.Android, I noticed a severe slowdown when using BinaryReader to read byte by byte a certain file with animated mo...

Vorn’s Adventure Permalink

less than 1 minute read

A lot of posts on this page will mention Vorn’s Adventure - a small game I did together with my friend. I was responsible for programming everything as well ...

Back to Top ↑

xamarin

Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Solution to slow BinaryReader on mobile devices

1 minute read

When working on Vorn’s Adventure in Xamarin.Android, I noticed a severe slowdown when using BinaryReader to read byte by byte a certain file with animated mo...

Vorn’s Adventure Permalink

less than 1 minute read

A lot of posts on this page will mention Vorn’s Adventure - a small game I did together with my friend. I was responsible for programming everything as well ...

Back to Top ↑

monogame

Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Vorn’s Adventure Permalink

less than 1 minute read

A lot of posts on this page will mention Vorn’s Adventure - a small game I did together with my friend. I was responsible for programming everything as well ...

Back to Top ↑

pc

Endomondo to Strava: transferring workouts

4 minute read

I planned to continue with my performance tips and tricks coverage for MonoGame, however in the mean time, I received an email from Endomondo saying that an ...

Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Back to Top ↑

xna

Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Back to Top ↑

android

Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Back to Top ↑

endomondo

Endomondo to Strava: transferring workouts

4 minute read

I planned to continue with my performance tips and tricks coverage for MonoGame, however in the mean time, I received an email from Endomondo saying that an ...

Back to Top ↑

strava

Endomondo to Strava: transferring workouts

4 minute read

I planned to continue with my performance tips and tricks coverage for MonoGame, however in the mean time, I received an email from Endomondo saying that an ...

Back to Top ↑