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Dynamic resolution scaling in Monogame/XNA

5 minute read

Dynamic resolution scaling (DRS) is a functionality used to deliver a better frame rate in 3D rendering at cost of resolution. At moments which are taxing to...

Vorn’s Adventure Permalink

less than 1 minute read

A lot of posts on this page will mention Vorn’s Adventure - a small game I did together with my friend. I was responsible for programming everything as well ...


less than 1 minute read

Hello! Nice to meet you stranger :)

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